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・ The Garden (2006 film)
・ The Garden (2008 film)
・ The Garden (band)
・ The Garden (Bran Van 3000 album)
・ The Garden (Guns N' Roses song)
・ The Garden (John Foxx album)
・ The Garden (journal)
・ The Garden (Merril Bainbridge album)
・ The Game of Contemporaneity
・ The Game of Cootie
・ The Game of Funk
・ The Game of Jaws
・ The Game of Liberty
・ The Game of Liberty (film)
・ The Game of Liberty (novel)
The Game of Life
・ The Game of Life (album)
・ The Game of Life (book)
・ The Game of Life (disambiguation)
・ The Game of Life (game show)
・ The Game of Life Card Game
・ The Game of Life/Yahtzee/Payday
・ The Game of Logic
・ The Game of Love
・ The Game of Love (album)
・ The Game of Love (Daft Punk song)
・ The Game of Love (musical)
・ The Game of Love (Santana and Michelle Branch song)
・ The Game of Love (Wayne Fontana song)
・ The Game of Love and Chance


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The Game of Life : ウィキペディア英語版
The Game of Life

''The Game of Life'', also known simply as ''Life'', is a board game originally created in 1860 by Milton Bradley, as ''The Checkered Game of Life''. ''The Game of Life'' was America's first popular parlor game.〔(Firsts | Springfield 375 )〕 The game simulates a person's travels through his or her life, from college to retirement, with jobs, marriage, and possible children along the way. Two to six players can participate in one game. Variations of the game accommodate eight to ten players.
The modern version was originally published 100 years later, in 1960. It was created by toy and game designer Reuben Klamer and was "heartily endorsed" by Art Linkletter. It is now part of the permanent collection of the Smithsonian's National Museum of American History. It later spawned a book, ''The Game of Life: How to Succeed in Real Life No Matter Where You Land'' (Running Press), by Lou Harry.
==History==

The game was originally created in 1860 by Milton Bradley as ''The Checkered Game of Life''. This was the first game created by Bradley, a successful lithographer, whose major product until that time was a portrait of Abraham Lincoln with a clean-shaven face, which did not do well once the subject grew his famous beard. The game sold 45,000 copies by the end of its first year. Like many games from the 19th century, such as The Mansion of Happiness by S.B. Ives in 1843, it had a strong moral message.〔Lepore, Jill. (The Meaning of Life ) "The New Yorker," May 21, 2007.〕
Bradley's game did not include dice, instead using a teetotum, a six-sided top. (Dice were considered too similar to gambling.)
The game board was essentially a modified checkerboard. The object was to land on the "good" spaces and collect 100 points. A player could gain 50 points by reaching "Happy Old Age" in the upper-right corner, opposite "Infancy" where one began.
In 1960, the 100th anniversary of ''The Checkered Game of Life'', the first modern version of ''The Game of Life'', a collaboration between Reuben Klamer and Bill Markham, was introduced. The game was re-published many times over the years, including 1961, 1966, 1978, 1985, 1992, 2000, and 2005.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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